They are very passionate about the Moon being free and independent, and for some reason the cheese in the sky is no longer free if you get to build your powerplants there.
That's the framework for the game, plus there's a little interference from a group of alleged terrorists who call themselves Orbital Watch. It is the only way to solve the Earth's power crisis, at least that's what we're told during the introduction.Īnd that's about it. 385,000 kilometres (on average - it varies depending on where the moon is in orbit around Earth) down to your starting point.
You must also establish a base there, build futuristic power plants and send power approx. While great works and monuments traditionally are your last projects in the other games, the journey to the moon only represents the half-way point in Anno 2205. Anno 2205 however, literally, takes this to new heights. In both games the great void is represented, via a Space Centre in SimCity and a Space Elevator in Cities: Skylines. In SimCity they're called "Great Works", whereas Cities: Skylines refers to them as "Monuments". In this sense the game's structure is reminiscent of the final phases in games like SimCity and Cities: Skylines, where the coolest, most expensive projects are massive structures such as an international airport or a hadron collider. You form a company, and after a lot of planning you can finally sink your feet into the grey sand Neil Armstrong had first crack at some 236 years earlier. Your task is to participate in a race for the next phase of the colonisation of the moon. It's also a time where colonisation of the moon has become a reality, and space travel is essential to the plot. Instead they took aim at the year 2205, and a time where flying cars move a lot faster than 88 mph. Unlike Doc and Marty McFly, the developers at Blue Byte didn't settle on just 30 years.
Efficiency is of great importance even in these primitive times, but do read on if you care for some further details.Īfter many years looking back at history (and following a short trip to the year 2070), the Anno series has made the leap into the more distant future. There you have it, a neat summary of Anno 2205 right there at the beginning. It's exciting enough to keep us occupied for hours, but not in the same intense almost compulsive way as Cities: Skylines.